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Papan Jit Dey
2D / 3D Game Artist
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Props I Weapon I Assets
Environment Design
Mobile Game Art
Animation and fx
Character Design
Digital Paintings
Tech Art Animation & FX Showreel
Environment Showreel
Modeling & Surfacing Showreel
F&F Land : A land of Eco-creatures - Conceptual Environment
Sci-fi Fantasy Character Costume and Weapon Design 2025
Environment Design : Fire & Sunshine
Super Hero Hand Armor 3d
Site 57 : Celestial Ruins (UE Group Project at Seneca College)
Procedural Scattering : Houdini to Unreal workflow
Game Asset : Walkie-Talkie
Game Asset : Brazier
Game Asset : Space Station
Game Asset : Shield
Digital Sculpting : Mysterious Outdoor Diorama
Game Asset : Magician's Table
Stylized Catapult Animation
3D Animation : Toony Airplane Animation
Game Asset : Bucket (PBR & Hand-painted)
Game Asset : Gameboy Cartridge
Procedural Product Design : Menz Beauty Products
Substance Designer Materials
Animation : Bouncing Ball
Game Prototype Visual Developments
UI/UX Designs for Mobile Games
Stylized Character Concepts
Wrecking Mad : Game Character + Env. Concept Arts + UI/UX
2D Frame Animation + Game Idea GIF
Character Concept Art - Coal-man : The Newborn Super Human Being
3D Character Concept - Petni
3D Character Blocking Exercise
Funny Characters Concept Art for Mobile Games
Low-poly models
Concept Arts : Fantasy Environments
Promotional Contents : Heroes of 71 + Mukticamp
CHARACTER SILHOUETTE STUDY 1
Random Thumbnail Sketches
Quick study - Thumbnail Landscapes
Quick study - Thumbnail Landscapes
Sun Bath - 1 hour doodling
Game Prop : Facade and Lamp-post
Photo Study - Wink Girl
Doodles with Infinite Painter
Concept Arts for a mobile game - Mukticamp
Fire VFX study - AE
50 CENT
Secret Hope - 30 min. photo study
Rim Light - 1 hour Study
Attitude : 60 min. brushing
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