I modeled this whole set of Magician's table from the scratch as an Postgrad assignment on Surfacing course of Game Art and Animation Program at Seneca College. I focused on detailing on modeling and to make sure a standard composition with variety of small props to engage the whole asset more. The low poly model and the uv was done with Maya and then I sculpted the detailing in ZBrush. For baking and texturing, I used Substance 3D Painter. From my overall experience, I'd say the proper planning of assigning materials is always the key to avoid lots of unexpected distractions while texturing and also maintaining the texel density is a must to have a quality output. And yes, I did a little bit post process in Substance to get the glow of some emissive materials in it and the final render was taken with Marmoset ToolBag 4.
Thanks for watching.
360 Turntable render of Magician's Table in Marmoset