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Game Asset : Brazier

This is a brazier model I made in Maya, sculpted the high poly one in ZBrush and managed the whole surfacing in Substance Painter. I animated the floating emissive stone in Maya as well. This is one of the assets I created for a group project of my postgrad study in Seneca.
Thanks for watching!

Brazier - Rendered in Marmoset

Emissive Stone

Emissive Stone

Brazier

Brazier

Inside Unreal

Inside Unreal