Hello all,
This is a Space Station model I created and textured for the Core Modeling course as a complex model in Game Art and Animation Program, Seneca College. I gathered a tons of references to get inspired but the most impressing one I found through searching in google uploaded below. My workflow was - making the low poly and then the detailed highpoly both by using Maya. After that I made uv for the low poly and made ID map for the Highpoly one. Then I baked the detailing on the low poly in Substance Painter and textured in it. The final render was taken from Marmoset ToolBag 4.
Thanks for Watching!
Marmoset 360 Turntable Render