Hi everyone!
Here is a progress I made so far on modeling and surfacing a hand armor started with a genuine concept art made by me and my target is making a full character step by step by exploring all body parts one by one. Hence, I started from hand instead of head because I find modeling a hand is most often difficult in 3d for me. The whole modeling was done in Autodesk Maya, sculpted some imperfection in ZBrush and finished texturing with Substance Painter 3d.
Feedbacks will be always appreciated. Thanks for staying connected and happy watching!
Turntable rendered in Marmoset (royalty free audio from Pixabay)