A team of scientists set out to explore and research undiscovered creature remains and a mysterious temple of unknown origin. Inside the temple is a makeshift lab where the team carries out their studies. The player is able to collect samples, explore the territory, open and close doors, as well as test the samples at the lab.
The project topics and settings were assigned to us using a randomizer curated by the coordinator of the program, Professor Eyal Assaf.
The settings were:
Exterior Temple, Interior Crew Quarters / Office / Lab Space
Architecture Style: Modern - Modifiers: Prehistoric, Apocalyptic, Rock/Concrete/Clay
Visual Style: Realism / Hyper-realism - Modifier: Photographic
Environment Condition: Aurora - Modifier: Twilight / Night, Arid / High Desert
Absurdities: Dinosaurs / Large Creatures
We were given liberty to interpret the modifiers as we wanted in the context of our project idea.
As the Lead Game Artist in this project, I was responsible to make sure the asset style consistency, maintaining theme by applying our determined materials. I personally created the very first interior room including modular walls, procedural pillars, braziers, walkie talkie, main temple giant pillars surrounding the goddess (as a hero prop), typography, storyboard and some minimal vfx like sand effects on texts and logo revealing fx stuffs like that.
I cant explain how good were Greg as an Art Director, Catherine as the Project Manager, Chinar as our Level Designer and Anirudh as the Technical Lead we all did splendid and so much challenging job done in a limited timeline. Highly appreciating! 🙌🤘
Ultra Dynamic Sky from the Unreal Engine Marketplace. Background mountain, foliage assets and textures: Quixel Megascans.
#seneca #games #digitalsculpting #leveldesign
My Part : Entrance chamber room of the temple consists with modular wall pieces, procedural pillars an brazier. Also corridor pillars, hero prop Giant Pillars in the prayer hall, walkietalkie in the lab, Icon vfx, Typography, storyboard, UI design.
Real time recording of the level. Enjoy!
The procedural Pillars : Houdini to Unreal Pipeline
Placing procedural pillars inside the Chamber room (UE)